According to National Science Education Standards students'
doing technological design should be
able to solve simple design problems, analyze technological
products and systems, and assess product quality. "This
standard helps establish design as the technological
parallel to inquiry in science."
MOVIE 1 revisits much of what is included in the interactive
Generic Design Cycle movies,
but puts it together in one video sequence. It starts
with tech ed teacher Ed Goldman giving a short lesson
where he presents a generic design process model to
his students and links it to a project they recently
did. You then hear from the following:
- Bob McCormick (Open University, UK) tells how students
sometimes opt to do a "veneer" of the design process,
and difficulties non-adults have with the design cycle's
abstractions of actions taken by designers.
- Richard Kimbell (Goldsmith College, UK) describes
design's different meanings for professionals in different
fields and teachers of different disciplines.
- David Barlex (Director of the Nuffield Design &
Technology, UK) argues for not getting stuck in any
single design process model.
- Woodie Flowers (MIT) tells of what he likes to
emphasize when talking about design to his students.