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The overwhelming
issue in education is motivation.
How do we
motivate students to want to learn?
How do we
motivate teachers to innovate and engage students?
How do we
create a connected education?
How do we help kids to learn from each other?
How do we validate student work as having authentic
value?
How do we differentiate instruction?
How do we communicate procedural information
to disparate groups of students?
How do we efficiently organize teaching materials,
examples, and real-world connections?
Where do we learn stuff?
How can teachers build on each others' curriculum?
How can the larger community understand and dialogue
with students on what is going on in the classroom?
Kids want
to go to school primarily to see their friends- we need to realize that
learning takes place in a social context.
What makes
us feel that our work matters?
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MassCue Presentation-
March 2011
As author
Steven Johnson has pointed out in a recent book, innovation is most likely
to occur in an intellectual ecosystem which encourages(1) the collision
of ideas and (2) the ability to easily build off of and make incremental
improvements to the ideas of others. Being able to easily collaborate
online is critical to encouraging a culture of curriculum improvement
and innovation, as well as to providing teachers with a supportive professional
community.
1969 Moon
Landing – that summer, woman in Colorado wrote a letter into local
newspaper: as a child she sat on her front porch watching the wagon
trains heading west.
In her one
lifetime, she watched a man set foot on moon. When seen in this context,
the magnitude of the event is more fully appreciated. So as technology
roars forward, one might think that what we are about to show you happened
at high velocity. Rather, it took a very long time, years really.
So, to give
some context to what we are working with now, let’s start with some
of our work on websites-how did we get here, where are we going:
Digital Gallery
-2005
Digital Gallery
shows end-products of student endeavors; a display. One might only imagine
what was really going on in the learning environment.
Technology/Engineering
MCAS site -2006
- http://www.weston.org/schools/ms/MCAS/index.htm
- In order
to prepare students for Grade 8 technology/engineering MCAS site, developed
site reviewing technology education information in test format- standards,
test questions, examples;
- Began to
experiment with main
points and side bars
- Incorporated
art, architecture, and literature references
- Critique-
Actively used in MCAS prep; used some in technology classes; not used
heavily by science teachers due to lack of familiarity with technology/engineering

Open CourseWare Sites-
2007-Present
- Sites developed
for Lego
Robotics, Grade
7 Structures, Grade
8 Woodworking, Grade
7 Biology, Science
Club, and others
- A need
to organize various types of teaching materials, in a way that could
be easily accessed from any computer
- Organizing
and maintaining one's teaching materials in the form of a website enables
all materials to be instantly accessible from any computer. Without
this form of organization, materials- texts, pdfs, photos, and videos
are scattered across various computers.
- Needed
a format that was more than a week-to-week list of handouts; one that
could organize the totality of any academic course
- By viewing
course as a whole, rather than week-to-week, course content can be updated
at any time as links appear from PBS, New York Times, and elsewhere

Model for Structure for Site- MIT-
Open courseware.

Web-based organization leads to connections across the internet and more-
1. Learning
without walls – supports learning theory -learn the new by connecting
it to the already known. Expansive and open ended.
2. Teachers
as learners – discovering new ways of vitalizing the content.
Curriculum seen as work in progress, refining process ongoing. Better
informed faculty challenged to go beyond familiar routines, try out
new ideas.
3. Teachers
working collaboratively within and beyond school and across disciplines,
sharing ideas and skills. Asking for feedback. Actual modeling of what
we ask students to do. Know what is happening across the hall.

4. Seeing
“the whole” allows better evaluation of components of curriculum.
5. Web-based
curriculum is emblematic of how the web works, CONNECTIONS AND LINKS,
a familiar place to students.
6. Motivation
born of anticipation – seeing what makes today’s work valuable
by placing it in context of world at work. Logical link to careers.
7. Schools
don’t have to reinvent the wheel. Can use an entire site or use
some of its “spokes.”
8. Manageability
ease for teachers with many preps/subjects, etc.
9. Parents
can be involved in this online learning community. With an open website,
parent involvement can go beyond grades and test scores to authentic
discussions of learning, of what is being discussed in the classroom.
The need to matter:
Learning,
we are told, has cognitive and social components. School work has many
forms of publicly evidencing itself – written reports, verbal presentations/demos
in front of the class, skits, etc. In almost all cases, it stays within
the classroom.
Most students
will go online to do research, i.e., to acquire information for school
assignments. Later, they go online for socializing and entertainment.
Imagine the power of school work that has informative and/or entertainment
value which can be seen online in a social context. YouTube! Go where
the people are! Teachers validate the value of student work by posting
it for a global audience, on the same page as world-famous scientists.
We mentioned
motivation which is born of anticipation. Nothing has been more motivating
than students understanding that the work they do will be posted on YouTube.
Videos posted
online open the classroom to a worldwide audience, defying limitations
of time and space. Peer groups within the school and classes and other
cities and countries are given the opportunity to observe curriculum in
action.

Students in
the 21st century are accustomed to seeing screens as the source of both
entertainment and information, and are comfortable using YouTube both
to view and contribute information. Often, students learn best from peers.

Examples
of Presentations:
VALUE OF VIDEO AS INTEGRAL
PART OF CURRICULUM:
Students
in the 21st century are accustomed to seeing screens as the source of
both entertainment and information, and are comfortable using YouTube
both to view and contribute information.
Often, students
learn best from peers.
Particularly
in the arts classroom, student progress is not held captive to the momentum
of the class, but can proceed at their own pace, presenting their projects
individually via video interview, which can be 'collated' into a presentation
and shown later at a convenient time. Class presentations, therefore,
do not infringe upon productive work.
Documentation of student work in the form of video interview; can happen
when students are ready (allowing differentiated instruction); can be
seen whenever convenient; audience of choice.
Video libraries
are created whereby students' presentations and reflections on their
work become valuable tools for learning.
Students learn to articulate ideas in a medium that calls for prepared,
succinct, clear delivery. Watching oneself helps improve communication
skills.
Student achievement can be seen in context of process and working environment,
often the more informative, salient way of presentation.
Libraries
of student work help drive new work forward. Students become teachers
through video “show and tell.” Student tutorials! Peers
working collaboratively. By showcasing the best student work, this raises
all aspirations

Demonstrations,
particularily in arts classrooms, are difficult for many students to
see. In addition, students move through projects at varying paces, requiring
the teacher to give repeated demonstrations of each technique or step.

Video can
be used to make the invisible visible, to demonstrate the steps for
a project from beginning to end, and to allow students to work at their
own pace, viewing demonstrations on video when they have a personal
need to know.
VIDEO – MORE
THAN MEETS THE EYE.
Video, by
showing process, including failures, misconceptions, etc., can tell
the truth about learning. We shun failure but the honest model calls
for failing fast to succeed sooner. Seeing failure as necessary gives
students courage to go on.
Video can
provide a backdrop of sound which can set the tone for the content.
Learning can be fun to do and entertaining to watch!
Face-to-face
communication is central to our evolution. Video is that.

Where do we go from
here?
- Improve
library of instructional videos, showing things that are difficult to
show in 'real life'-
- Work with
other teachers- work done with biology, beginning to work with math
References:
1. Martin, Jonathan, “Crowd Accelerated Innovation” and
its Implications for Education. Connected Principals, 1/17/11, at http://www.connectedprincipals.com/archives/2371
2. Anderson, Chris, How web video powers global innovation, TED Talks,
July 2010, http://www.ted.com/talks/chris_anderson_how_web_video_powers_global_innovation.html
3. MIT Open CourseWare Video Introduction, at http://www.youtube.com/watch?v=tbQ-FeoEvTI
4. Khan Academy, at http://www.youtube.com/user/khanacademy
5. Steven Johnson, Where Good Ideas Come From, at http://www.screencast.com/users/dietzj/folders/Default/media/94ab90d5-84fe-40c3-9126-ca12d8d741c4
6. Bill Gates, Annual Letter 2011, at http://www.thegatesnotes.com/Thinking/article.aspx?ID=193
7. Alan November, The Myths and Opportunities for Technology in the
Classroom, at http://vimeo.com/12642950

Weston Open CourseWare Examples:
• Grade 7 Design Construction (Structures) http://www.weston.org/schools/ms/technology/structures/
• Lego NxT Robotics (Lego Robotics) http://www.weston.org/schools/ms/technology/robotics/
• Grade 8 Design/Construction (Woodworking) http://www.weston.org/schools/ms/technology/woodworking/
• Grade 8 Technology/Engineering MCAS Review
• Biology Web http://www.weston.org/schools/ms/biologyweb/

• Online Professional Development in Science, Technology, Engineering,
and Mathematics http://www.weston.org/schools/ms/technology/education/profdevelopment.htm
• New Directions in Education http://www.weston.org/schools/ms/technology/education/new_directions_in_education.htm
Video in the Classroom Examples:
• A Chair for Mr Bear, http://www.youtube.com/watch?v=6aiHy1YJEJw&feature=youtu.be
• FlashBack, at http://www.youtube.com/watch?v=hc54nu_1t5A&feature=related
• Sumo-Bot Introduction, http://www.screencast.com/users/dietzj/folders/Lego%20Robotics/media/3781a145-610e-44af-a9f9-2c59abd2451f
• Gears, at http://www.screencast.com/users/dietzj/folders/Lego%20Robotics/media/aeebafd7-6c11-4e5a-a9b8-2afc3bf06739
• The Way Home, at http://www.youtube.com/watch?v=ZgjgxCP9Du8
• Building an Image in PhotoShop, at http://www.vimeo.com/20490746
• Lego NxT RollerBall, at http://www.vimeo.com/20491042
• The Honesty Project, at http://www.screencast.com/t/ZTEyMDQ4NWMt
• Gussett Bridges, at http://www.screencast.com/t/NjJkZjc4M2E
• Can Crush Lab, at http://www.screencast.com/t/wLEeGRA5m4E
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Links
Westonschools.org
Arts Curriculum
TED
Global
dietzj1
Youtube Channel
drivemeecra
Youtube Channel
Screencast.com
MIT
Open Courseware Intro Video
Steven
Johnson
Making a difference:
Solidworks:
From Dream to Discovery
Why engineers love
what they do...
Engineers
Without Borders
Engineering education
as social action in the developing world
KIPP
Charter Schools
Choice
Chris Anderson
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